The gamer has fun with the device, not the supplier. In 2002 the effective player obtained 1.5 million dollars if, in 2001, the optimum gain was 415 thousand bucks. For
The gamer has fun with the device, not the supplier. In 2002 the effective player obtained 1.5 million dollars if, in 2001, the optimum gain was 415 thousand bucks. For